The sims Pets
The Sims 2 remains a popular and
difficult-to-describe strategy game that lets you control the lives of
little computer people in the house you build for them, as they love,
grow old, have families, chase their dreams, and occasionally use the
potty. The series is known for offering zany humor, colorful graphics,
a gibberish language that its "sim" characters speak (known as
"simlish"), cheerful music, and numerous retail expansion packs. And
the most recent expansion, The Sims 2: Pets, doesn't break with
tradition, so to speak. It adds domestic dogs, cats, birds, and rodents
to The Sims 2, along with plenty of new items. If you weren't already a
fan of the series, it seems doubtful that Pets will change your mind,
but the expansion still adds plenty of content that will definitely be
of interest to experienced players looking to add more to their Sims 2
experience in any way they can.
Pets act as brand-new family members, although hamsters and birds
generally stay put in their cages. For these smaller pets, you can feed
them; play with them to give your sims some social contact; and in the
case of birds, teach them to talk to improve your charisma. Dogs and
cats can be much more interesting. You can create canines and felines
from a great number of different breeds and are given tons of different
customization options that let you choose size, age, different ear
types, fur color patterns, and even some minor pet accoutrements, like
collars. You can also determine your pet's personality, such as whether
your pet is friendly or aloof, neat or messy, and quick to learn new
tricks or a bit slower on the draw. If those last sentences got you
excited, there's a good chance that The Sims 2: Pets is for you.
That's because pets--dogs and cats, anyway--function like limited
people in the game. You can't take direct control of dogs or cats, but
you can teach them new skills (pet tricks) by spending virtual hours
(which equates to several minutes of real time) of your day training
them until they learn how to sit, shake hands, and roll over. This
system is similar to how you can improve your sims' marketability by
spending virtual hours repeatedly training at skills like charisma,
repair, and cleaning. You can use interactions with them to fulfill
your sims' social needs (so yes, you can play as a "crazy cat lady" who
associates only with her house cats), just like you can with live-in
family members. And you can even send your pets off on different career
paths. If you care to, you can have Fido pursue an exciting career in
show biz, for instance, and just like in the original Sims games, in
Pets an increasingly nice car will pull up to your sims' house to pick
them up as they climb the professional ladder and whisk them away for
hours on end, until they return home later that day with an
honest-to-goodness paycheck. These new options open up a slightly
different avenue for gameplay than having just another roommate.
Cats and dogs can also interact with each other, and based on the
personality you've given them, they may get into fights with the
neighbors' pets or get friendly with them, even to the point of
building up a relationship that leads to a new litter of puppies or
kittens. In the meantime, if you happen to care about your house's
property value, your dogs and cats are always works in progress, since
you must constantly catch even the best-behaved pets in the act of
destroying furniture, digging up the yard, or relieving themselves in
the house so that you can scold them--which teaches them not to do such
things. (Alternately, if you care to, you can try to breed the biggest
jerk of a cat or dog in SimCity by repeatedly praising your pet for
destructive behavior and then turning it loose downtown.) Either way,
patterning your pets' behavior is surprisingly time consuming and not
always convenient--if you want to have a well-behaved pet, you have to
always keep an eye on it and constantly drop what you're doing to dash
over and scold or praise it--and once you get there, actually giving
your pet that feedback takes a little while, too. It also seems to take
quite some time before constant scolding or praising sinks in with even
the brightest pets...and if you decide to have any of your sims take a
job, or to send you pet out to the workforce, that just means less time
for your sims to spend together teaching your pets.
This is the main issue with the way cats and dogs work in the
game--trying to create the perfect pet, or even a decent one, is
difficult to schedule in the bustling world of The Sims 2, where your
sims are also trying to make it in the working world themselves, build
up their own skill points, pursue their wants and life goals, and take
care of their own personal needs for food, rest, and social
interaction. This is to say nothing of the other Sims 2 expansions'
gameplay features, like University's influence system, Nightlife's
group outing and dating system, or Open for Business'
start-your-own-company system. If you try to pursue any or all these
different gameplay styles, they'll just put even more time constraints
between you and nurturing and developing your pet. You can try to
either double up on pets, or on family members, and micromanage each
sim, and experienced Sims 2 players may indeed take that approach as
the toughest challenge yet--juggling a household, a cadre of cronies, a
steady girlfriend, a burgeoning home business, and a happy dog or cat.
Most other players will probably have trouble keeping up with the
conflicting needs of both their sims and pets, which are both demanding
and require separate blocks of time in any given virtual day.
Otherwise, the expansion adds some welcome new music tracks that fit in
just fine with the game, along with well-suited animal noises (dogs
barking, cats purring, and so on) that are just as expressive as the
still-upbeat gibberish "simlish" language that sims use to communicate
with each other, and now to coo at and criticize their animal friends.
While the expansion doesn't add a new set of out-of-home "lots," the
out-of-home areas that sims can visit by calling a cab, it does add
plenty of new objects both for lots, such as pet-shop stalls if you own
Open for Business; pet supplies, including scratching posts, doggie
chew toys, aviaries, and so on; plus new household items. The new
additions look just fine and seem to fit in very well with The Sims 2's
colorful, if perhaps no longer cutting-edge, appearance.
Even though it does add a decent-sized chunk of new content to the
original game, The Sims 2: Pets isn't about redefining the Sims 2
experience or winning over any new converts. It seems to be for players
who already know and love The Sims 2, who will actually spend time
layering spots and colored patches onto a dog's fur, or who find the
idea of having a starlet house cat bringing home the bacon (while the
deadbeat family sits at home and plays pinball all day) to be hilarious.
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ropovod
The Sims 2: Kitchen & Bath Interior Design Stuff
This add-on to the Sims 2 features a wide range of fixtures and appliances to enhance your Sims' kitchen and bathrooms.
Redesign your Sims' essential living areas into the most luxurious of
spaces. Transform the bathroom into a romantic getaway with charming
claw-foot bathtubs and calming lighting fixtures or give it a
contemporary twist with beautiful glass showers, basin sinks, and more.
There are a few items for your kitchen that I do quite like, however;
the chic, contemporary smoke extractors, counters, and little
appliances allow you to create a new, more upmarket mood for your
little slice of culinary heaven. However, for most Sim families,
cooking is only half the story - the other half is eating the freshly
prepared food. Now, wouldn't it be a novel idea if you could walk into
the other half of the kitchen, which leads to an open plan dining area
that matches your contemporary kitchen? It would, but you can forget
about that, because there are no chairs or tables to be found in this
stuff pack, leaving me to believe that no thought went into its
contents whatsoever. Would it have killed the designers to put a couple
of matching chairs and tables in there?
Then there's the matter of the bathroom items. Sure, there's not two
sides to washing, so the item range for the bathroom side of things
feels complete - but as most of the sixty items are found in the
kitchen, this leaves little in the way of bathroom items. You might
find a new bath, a new shower, and a couple of new tiles, but other
than this, don't expect to really overhaul the look of your bathroom.
For a tenner, most people wouldn't complain - especially in the UK,
where we're known for our unassertiveness when it comes to complaining.
A nation of pushovers, you might say. But I'm not standing for it any
longer; I'll lead this party on my own if I have to - The No More Stuff
Packs Party - so come and join me on my quest!
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